375 Royalty-Free Audio Tracks for "Fab Filter"

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04:51
I only use a triple osc and i took an advantage of the several asio bugs of my soundcard. I don't mix the sound. I've re-recorded that shape 17 times, after that, i applied massive echo and reverb filters. 3 osc, echo, reverb, compressor. For this record, i've deleted the major part of the notes. Some new settings of the echo filter, are applied.
Author: The Odds
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00:09
Roland jx8p my own sound patch.
Author: Drriquet
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00:32
Used a mini mod filter and tuned it up slowly so you can cut out the wanted pitch, switch daw to 120bpm to cut it preciselyenjoy.
Author: Radarbird
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03:08
I have created this bass out of my voice, it is pretty rough for ears if you have got a good headphones or repro. I had to widen it and make it sound more dynamically. Enjoy!.
Author: Brainclaim
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04:48
This is a recording of a vitamin c tablet dissolving in a cup of water. Recorded with an edirol r-o9 and a nice hydrophone. By lifting the hydrophone in and out of the water some very nice filtering effects where created. This sound has many applications for sound design!.
Author: Lloydevans
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02:50
Crickets recorded at night, in my garden, in summer. Recorded with a tascam dr-05. The sound was post-processed with audacity to remove the background noise (it was a stormy weather). If you want the raw sound without post-process, find "crickets at night - raw sound". I recorded this sound intended to use it in the video game i'm currently developing : the elven decline.
Author: Defelozedd
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03:02
Dramatic plucks from a modular synth with short intense reverb swells.
Author: Sugarwav
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01:26
Sounds generated by assigning the "wave out" or "line out" signal of the soundcard to a track in fl, and turnin it up. This acts as a digital delay effect with infinite feedback and a very high cycle rate. Basically the noise (similar to pink noise) is produced by the soundcard and the resonance is produced by the low pass filter and the convolution reverb mapping of the waldassen cathedral.
Author: Sim
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00:06
Glitch sfx #1. Modify/use however you want. I made this by playing a couple sine waves on different notes, then i added a fruity waveshaper to add harmonics whenever one of the sine waves clips, then filtered out the original sine waves, leaving you with the distorted harmonics you have here. Made with fl studio 12, massive, waveshaper, and edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
Author: Ianstargem
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00:02
High pitch synth stab with resonant filter. [root: g][format: wav][license: cc 0].
Author: Stereo Surgeon
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00:19
Synthetically made sound with reverbs and filtered. Enjoy!.
Author: Brainclaim
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01:02
A bassier, more livelier remix of gis_sweden's high pass loop. A bit of distortion on the low end makes the bass crunchier than the overdone toast i had for breakfast this morning. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. License : the original source is licensed under cc0 public domain (free to use, no credits requred. ) no need to credit me neither. As always with music stuff here on freesound, it sounds best when downloaded.
Author: Spammymcspamface
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00:31
While outputting a file of sound effects, i ended up with a severely corrupted file. Playback results include incessant shrieking and slight pitch alterations. To create more variety, i used a lowpass filter and long reverb.
Author: Newagesoup
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00:17
This is a processed waveform of an engine. I made it with fruity loops granulizer. Enjoy :).
Author: Mikesh
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00:18
Just joined. Here's my first submission :). Recorded a few samples of "voice horror", a friend and i were going to make a short film but it never panned out. Basically the sound is a "disembodied voice" recorded on some tech that the entity damaged the quality or something. Used several filters and a vocoder. The idea was to vocalize the first parts in a way that it would be hard to understand, having the viewer listen more closely, and build the fear with the audible phrase ". . . And now there's somebody living on the other side of the wall and i think he can see usssss".
Author: Charlie
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02:20
A sample i made years ago. Pitched way down to create a seamless loop of ambience with two automated notch filters and an automated bandpass filter on flstudio's pmeq2. If required, i can process this sound again with different filters for those who request it. This is not the fully opened sound. Hope you enjoy ^_^~byngsies.
Author: Karma Ron
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05:31
Engine control unit ecu utv atv trail path channel battery jitter solar wave electric load wideband broadband fraser lens beam symmetry iso synchronous mirror linear scalar curve hysteresis spectrum filter.
Author: Awaka
00:00
05:27
Engine control unit ecu utv atv trail path channel battery jitter solar wave electric load wideband broadband fraser lens beam symmetry iso synchronous mirror linear scalar curve hysteresis spectrum filter.
Author: Awaka
00:00
06:03
Ecu utv atv engine control unit iso synchronous fraser beam battery jitter triphase power load optical trail path channel symmetry mirror field minimum maximum solar module cox nox sox filter.
Author: Awaka
00:00
05:49
Ecu utv atv engine control unit iso synchronous fraser beam battery jitter triphase power load optical trail path channel symmetry mirror field minimum maximum solar module cox nox sox filter.
Author: Awaka
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01:50
Scary ambient sounds. . . Almost musical, perfect for a horror scene in a movie or a game. Try morphing it further by reversing and/or time-stretching it!. Fully made with a 7-string electric guitar, a line 6 pod x3, and delicious amounts of post-processing, sampling and vst effects :d.
Author: Burning Mir
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00:08
This is a beat i made using the percussion presets form fab filter 1 cm synth for a track i was writing. Each hit was then loaded into abletons impulse drum sampler and tweaked for my pleasure. The snare was subject to some serious stretching,which gives it a rasping sound!fab filter 1 really is a simple but very useful synth.
Author: Jaffa
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00:07
A bass a made using the monophonic synth in logic x. My soundclouds:https://soundcloud. Com/theberrihttps://soundcloud. Com/rebir.
Author: Wonki B
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00:05
White noise processed with a descending bandpass filter.
Author: Symfonysid
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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